using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_ULDA_702 : SimTemplate //* 畸变：挥金如土 Anomaly - Loot-Filled
	{
		//After a minion is played, it gives the opposing player a Coin.
		//在使用一张随从牌后，使对方玩家获得一个幸运币。
		
		
	}
}
